Reactoonz 2

slot review (Play'n'Go)

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Graphics 87%
Sounds 87%
Fun 78%
Volatility 79%
Novelty 94%
Overall 79%

Regular game:

Here is the sequel to mega-popular Reactoonz. 7×7 playfield and toonz look pretty much the same, but the gameplay has been adjusted a bit. It does not mean it was simplified, still, you will have no idea what is going on until you read the rules and concentrate deeply. Anyways, graphics, sounds, and game feel are good, as expected from Play’n’Go. Declared default RTP is 96,20% and volatility is supposed to be relatively high. However, I had a different feeling when playing the game, seemed you can stay around your starting funds for a quite long time, without significantly going up or down in a short period of time. Also, Top Award is set at 5,083 times the bet which is not that steep compared to other recently released games. 


Like last time, wins happen when at least 5 or more of the same toonz touch horizontally or vertically. Now it gets complicated. So, there are 4 types of wilds. The least wanted are uncharged Wilds, but if these fall next to the winning cluster, they become electric Wilds. Should Electric Wilds be next to a winning combination, the number of toonz used charges the Quantumeter. Quantumeter charges up to 4 levels and feature released depends on the level it reached. The other meter is Fluctometer. For every spin, it shows a different toon and if the winning combination is made of that particular toon, it charges. If it charges completely then Fluctometer releases 1 to 3 Electric Wilds that help the Quantumeter. Yes, it is complicated, so just sit back, relax, and see if you get any Gargas jumping on the screen.  


There is no traditional Bonus, but instead, Quantumeter can help you out with one of the following features. 

Level 1 – releases 4 Energon Wilds

Level 2 – releases a single 2×2 Energon Wild

Level 3 – releases 3×3 Garganton that then splits to two of 2×2 and then eventually to nine by 1×1, something like this video. 

Level 4 – same as level 3, but doubles all wins. 


It is not a secret that I am not a fan of complicated slots. I believe they should be intuitive and easy to understand without reading the “instructions”. And Reactoonz, both first and second one, are arguably one of the most complicated slots. On a positive side, graphics and sounds are nice and I guess watching the two meters getting charged does build up the excitement. Not really my favorite way of play, but then, original was hugely popular and it is only normal to expect that this version will be as well. Check out this nice win: 

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